Hello, so I am possibly going to be freelancing for an indie game dev team - however, I do not have a Maya license. I have the Student version only. So, I know that it's not legal to profit off a model from the Student version. However; let's say that I model a bunch of things in the Student version. Now let's say that…
1. Yes, it's all indie licenses. 2. The steam version is the indie version, so yes. I've never heard anything about B2M software limitations. 3. Steam version is updated when the normal version is updated. Substance Designer is version 5.3.3 right now on steam. 4. Freaking read what others have posted on the thread you're…
Hi. First time modeller here, finished a simple sword and trying to upload it. I upload my first version fine but I deleted it and uploading 2nd version. It don't upload correctly, seems like every square faces got divided into 2 triangles where first triangle textured and the other transparent. 2nd version is same with…
Hello everyone, I am Theodor, currently doing my masters in Game Art and Design. Throughout my masters I want to focus on character art. Looking forward to making connections and developing my skills. Any kind of feedback and advice is highly appreciated! I will just break the ice with my first project: The Mirk Character…
@FourtyNights : True, but only to an extent as was pointed out by the OP and earlier posts. If one wishes to install a specific version prior to 2022, then Pixologic/Maxxon refuses to activate it - but instead they do offer a (somewhat forced) update to the last Pixologic+Maxxon version which is 2022. Of course this sounds…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
Hi! @fairlyBread nice progress on the texturing :+1: Imo totally fine to continue working on it after the deadline, hope you get around to finish it. It was a pleasure working on the challenge alongside you, until next time :) That bake issue is curious :-B Could try if triangulating that area fixes anything (if you…
Two Listen thanks for your comment . it's really that way . Mostly a waste of time and nowhere close to replace people here. As of 30 min Photoshop work it's sort of shows itself in many car games . Manually painted skid-marks , totally out of physics context when wheels gets different pressure, diffrent side of contact…
I did some digging around today and found out some more stuff. There are two versions of each character - a high version and a low one (not a LOD of the high btw, it's got its own QC file to compile from). I think you're posting the LODs from the high one where they're too far away to warrant using the eye shader and also…
Hi, my 2012 max has serious issue with map updating. When I'm using shader like Xoliul or 3pointlight it sees some maps as a previous versions. It doesn't update them in viewport and when I go to a window where i choose the map and click on the map i want it shows previous version. here the gloss map is really bright but…