Typically, it will depend on what your engine uses. UE4 for instance, uses the metalness/roughness workflow. Recomended reading: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice http://www.marmoset.co/toolbag/learn/pbr-conversion The last one covers the differences between…
Oh and in regards to the shader, you can atleast for now, get a free 30 day trial of marmoset toolbag (http://www.8monkeylabs.com/toolbag/store), export your model as an obj from modo, import it into toolbag along with your texture maps and have a play around. Just don't go bonkers with effects!! And Xoliul what eat3d…
They are probably using either Substance Painter or Marmoset Toolbag when showcasing their work (but these aren't the only two). The background environment image is part of an image-based lighting (IBL) system which helps you get a feel for the reflectivity of your surfaces as you are tweaking your texture maps. Here is…
Hi all, I'm hoping someone knows why I am missing this Horizon Occlusion slider whenever I choose to use GGX in reflections in Toolbag 4? My old copy of Toolbag 3 still has the Horizon Occlusion slider as shown below: The slider is just not there in Toolbag 4, I believe it should be there as everyone else seems to have it…
Earthquake said: I have been reading up on working with linear v. sRGB, but don't quite understand it as well as I'd like to. I noticed that by default, Toolbag 2 has sRGB checked for albedo and specular, and unchecked for metalness and gloss maps. I want to make sure I'm creating my textures using the correct color space,…
Thanks Tits. I really tried to push Toolbag to the limit. I used every ounce of potential I could find. :smiley: Koromo: Thanks! I imported my camera from 3ds max, but I did a lot of additional keying inside of Toolbag, for focus distance, focal length, etc. I tried to do my initial camera pass in Toolbag, but it was too…
Hm, simply throwing the meshes into Painter and baking an normal map (OpenGl), then rendering the mesh with that normal map applied in Toolbag, I couldn't reproduce the shading issue you showing in your post. Here is the result I get in Toolbag (hid the left boot for better visibility of the seam): Attached you find the…
Hi there, I think that compering UE4 vs Toolbag is wrong. They are two different softwares, serving totally different purposes. Toolbag helps you put together a comprehensive presentation in a real time renderer, fast and easy whereas UE4 is a sophisticated 3D game engine. If you want to demonstrate your UE4 technical…
@Synaesthesia : I think I understand what you mean (basically putting the "Plane" and "Render" folders from the Zip next to the "Bake" and "Previewer" folders of a given project) but I don't see any visual difference after loading an existing project again. I think what @oglu and myself are looking for is a simple way to…
< LATEST > < > Hey. Working on a portrait of a girl. Want to push it further than I usually do. I think I hit a moment it's worth showing and getting some advices so feel free to help me make it better :) I'm using Keyshot but I will probably also try to render it in Toolbag 3. In Toolbag I struggle to make eyes look good.…