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Hey. Working on a portrait of a girl. Want to push it further than I usually do.
I think I hit a moment it's worth showing and getting some advices so feel free to help me make
it better
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I'm using Keyshot but I will probably also try to render it in Toolbag 3. In Toolbag I struggle
to make eyes look good. The inner sphere of the eye has this flat 'anatomically correct' shape. Works
well with Keyshot's refraction. Doesn't play well with Toolbag.
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Replies
Eyes msot definitely need work (everything about them). I can't get a proper result with separate Cornea and the rest of the eye. Even though Toolbag supports refraction... I suppose it's not that easy in real time rendering. Oh well, I will make the eye one mesh.
In the meantime:
Face texture needs work. Scale is bad... Also there is barely any medium size detail in the skin... but it's hard to add that on a young 'not that realistic' female... But I'm happy with those renders!
Have you thought to add height map on the parallax map tab for the Eyes to fake refraction?
edit: I don't know if you already looked at this page, but I got this map from there and all other tricks and tips to set the shaders
Some minor tweaks for now
For now some small update: