Chris Holdens tuts are great, I refer people to them all the time. Tips and Tricks? I'd recommend using base textures and overlays. Divide the building into equal sections and tile the texture to give you a nice base. Detail this base with a texture overlay using blend materials (or whatever your engine supports). If you…
Hi, I'm trying to bake the rendered scene to texture in UE5. I can't really find how. I've tried the LOD generation tool and am trying to fix this error: LogMeshLODToolset: Warning: Non-parameter texture sampler detected in input material [M_]. Output materials may have unexpected behaviour. currently also trying Render an…
Working in Unreal 3 Editor, my team and I are experiencing issues in retaining terrain texture scale when saving our maps out. Once I've scaled the terrain textures the way I like, I save the map out and pass it to a coworker or our client and they do NOT see the changes to the texture scale like I do on my workstation. If…
I have been told time and time again that my textures look too muddy. This is just when people are looking at the Diffuse texture, never accepting that the Specular texture next to it will embolden it's effect. Is it wise/common for artist to place/paint a certain amount of light and specularity into a texture from the…
PulseTense studios is looking for texture artists with the following requirements: Must be proficient in texturing surface details with bump, normal and spec maps and provide texture maps with high resolutions. Willingly to work according to design document. Excellent communication skills. Previous experience in producing…
Hi everyone, Here is my Gnomon Tutorial on procedural texture creation. Been working on this on and off. Hope you all like it. I hope I do not put anyone to sleep :D Link here Description In this lecture, Rogelio Olguin will introduce the basics of texture creation with Substance Designer. Rogelio begins by showing the…
Ok, so I've got this mod for a game called Rise of Nations in which I've modded some existing building models/textures to make new ones. The problem is, that this game has a sort of hybrid 2D/3D system by which it applies textures to buildings. Here are some screenshots about what I mean. This is the building in-game: This…
wow- more response than I hoped for . Thanks! Shurkuris- too much advice for me to address everything at once, so: Replaced the roof texture and enlarged the mapping. Toned down the wood texture- the variation was on purpose. I wanted to create the appearance of overlapping levels of wood with some detail expressed with…
Evening chaps! :) I've been registered here for a while and was totally blown away by the quality of the textures you people make. So! over the last few months I've been self-learning how to create textures in Photoshop and figured it was about time I posted something :) I've recently got into Starcraft 2 modding and…
I realized after the VG remix that my painted textures need some work. My goal with the project is to try 2 very different styles of textures on the same mesh that uses the same normals. Since this is a test and a learning experience it may not work out, but failure is how you learn. I'm hoping cleaner normals on this…