It's been debated for a few years no. Will it happen, will it not? Truth? Malarkey? I've just spent the last while watching this: [ame] http://www.youtube.com/watch?v=A2XPiqhN_Ns&e[/ame] Personally, I see it happening. It seems like one of those inevitable things. Like commercializing radio, to television, and now our…
I just wanted to make a post about how much I appreciate Polycount. I really think of this as my extended family. I must spend at least an hour of my time on here every day (after work of course doc_rob). There are so many people doing awesome artwork, professionals, hobbyists, and students alike. I know I can come here…
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
they'll do what they do with everything else... rely on the stupidity of thier user-base. ridiculous how much fuss google maps got, especially when you think about the fact that the software to do it was already in daily use by the company they bought out for over a decade. something that's ticking me off right now about…
Thank you for the thorough feedback post, Peyd3D! I've been chipping at this piece using your advice and I think I'm nearly there. Went with the viewpoint you suggested for one shot. With the wider one, I'm struggling to fit the beacon and the focal piece together. I think they're fighting for the viewer's attention a…
Freaking love Tomas !! Such a great guy. Thanks for the link ! (also, just a detail : this is TEDx, not TED. I actually passed on the thread at first because I tend to find TED talks to be quite pretentious and artificial, not to mention that they have stuff behind the scenes that I am not a fan of hehe. But this is TEDx,…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
hello guys, i have a quastion: when you are makeing textures or going to make one... are you immediatly working in the final size of the texture or do you make for example a 1024x1024 texture that would be finaly a 512x512 texture. i mean for all the detail stuff going on in there... but i figur the it is also alot of…