Hello! These are the living quarters on board the spacecraft. The level will consist of three bedrooms with bunk beds, a general toilet combined with a shower, and a corridor. Since this is a modular environment, I started by creating a level map out of cubes representing individual modules. The next step was to create…
Hey! Happy you like it. The page-turn death screen sounds really cool! But I am not necessarily going for a paper look, so, when it comes to enemies, I want a juicy blood particles and body parts, ideally followed with nice decals. From gameplay side of things, I want to experiment more with melee combat and physics…
My first time creating a 3d hair piece. Any good tutorials out there that focuses on this? Went to archives really quick to the old reference thread (we should start a new one). Didn't see anything specific. I mean I understand that it should be more sculptural and see the hair as shapes versus strands. And for things like…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
I like to approach all works as new fantasy worlds by default. When written right, these will gradually draw you in, explain beliefs, fears and expected behavior without forcing an encyclopedia on you. What really matters is if the game and the story are actually good - the rest is merely a world-building style. I've seen…
Why do my textures look like this when I export them in Substance painter 1.7.3? This is a hand texture and that light part is the palm. What is that stretched out noise? This happens with every texture I export.
Hello, I'm searching for an inspired environment artist that specializes in hand-painted or stylized textures looking to take on unique and interesting projects! The ideal candidate will be familiar with a retopology workflow, and is familiar with working with Unity3D using mostly cel-shaded diffuse shaders. Earth Romancer…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…