Well, I started out with Modo and now I am barely scratching Maya. I was wondering if there is some kind of specific rule when adding control edges in sub D modeling. I kept hearing that every modeling project is unique. Well, I wonder if that's just an opinion. On pinterest, there are some charts that explains how to add…
:( new day new problem :D . Well i will explain this fast. 1. i tried to fix open seam edges where i created uv seams by using 3d vray displacment method and check keep continuity. Unfortunately nothing worked. In the end my displacment map did this. (u almost wont notice this open seam but it is there, and there is…
Hi friends, I have an issue with my 3D asset here. Let me explain what I did before I faced the issue.... 1. I made a 3D asset (A stylized axe in 3Ds Max with 872 quads)2. Then I did the smoothing groups and the unwrap for all the sub objects of the model before taking the object in Zbrush. 3. I installed a plugin called…
Hello. I am looking for script/option in maya that let's me select and then delete edges (support edges) that are on flat surface to create low poly faster. I started to look for it today and I am kinda shocked that I didn't thought of this earlier. I mean in theory it is simple and genius and I am sure that someone came…
@Nadra_Nagy So as suspected, your lowpoly isn't quite matching up with your high poly. Your UV's look fine, could use some adjustments as well, and packed better to utilize the UV space much more. You also want to make sure you generate smoothing groups/hard edges based on your UV splits as mentioned (not sure if the…
Hello all. Kazuya here. I just got 3ds max 2017. I transferred a model I have been working on for a while to the new version. Unfortunately there has been some major interface changes. The interface change that has stopped my workflow completely and created a great inconvenience is the unwrap's edge selection. I was…
Hey For weapons I bake my hi onto my low with smoothing groups and UV splits along those lines etc etc. I go from max to xnormal through the xnormal SBM exporter. When I proceed to create a cage, I just grab my low poly, duplicate and push with a small value of say 0.5, and tweak some more in areas that still show the high…
Simmo thanks I've read most of the wiki before but I was assuming crazy bump would not filter the image if you give it a solid colour pattern ie dark grey and light grey checkers. I'd assume the edges of the checkers would be crisp with no beveling unless you blurred the edge in photoshop by one pixel first. This is not…
Hey everyone, it's been a long time since I've posted here :) Life has been very busy now that I have two small kids, and last year I changed jobs from Blizzard Entertainment to Moon Studios. Four years ago I started working on an illustrated book, partially because I was a new dad, and partially because I wanted to…