Hi guys, Here I will post my hand painted stuff. I am not new to modelling or polycount but it is my first time making (trying) hand painted textures. Firstly I tried an axe concept from Max Davenport whose work you can see in here: http://polycount.com/discussion/65561/sketchbook-max-davenport#latest And here is the…
Hey guys, i have been a marmoset user for a long time. Since i updated my video card (from a 650 ti) some months ago i have been seeing this errors on high poly meshes. It looks like some kind of smoothing error or artifact. This screenshot was taken using the rifle high poly render example. The artifacts usually show less…
Good day artist and modelers I am very very new to this world and am doing 3d modelling on a very basic modelling program. I am looking for a new challenge and want to learn a lot, and this website has shown me tons so far. I want to build a sci fi scene, with nice details and very nicely textured models, preferably a…
So I'm looking at purchasing maya lt but the 65k poly limit on fbx and obj exports is making me seriously reconsider. A lot of my high poly models are way over that limit and I do not like the baking results within in maya. does anyone have a work around for this? I read that you can export directly to a unity project…
Hey all... i've started my character as well... im still blocking him I have a few questions, is 6500 tris with ou without the weapon? It's also a great concept for study ;D Soon i will post images
I would rather share with people in same area of interest. I'm moving out of current place. Going to make a wall of text just so you can get a feel what I don't work well with. Had a room mate who said they were going to move out but when it came time, they didn't have any place to go, so we let them use the open space…
Hi Guys, I've made a parkour run animation and before i go further on this i just wanted some feedback so that i can fix those problems. Thanks Salman https://syncsketch.com/playground/5b06c296bbc0462fb38d0ccb5fb01439#658827/585362
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
EDIT: right artist for the job has been found, thank you all applications. Hello, I'm looking for a concept artist to create a design for mecha/exo-skeleton "suit" for a game character according to some specifications (e.g. required weapons and possibility to switch between them). If familiar with 3D, approximate 3D model…