So here you have it, all the images from the 'How u model dem shapes?' thread easily viewable in one spot. Due to the nature of the script I used, some images may or may not be present in an attempt to reduce the amount of junk images, however the majority of them are. I've gone and arranged things easily so you guys can…
I really love the details such as the companion´s skull, the small trap on the belt and the hook on the shoulder piece, really made me smile! The bone gauntlets also look really cool and interesting. If she has such a "deep" connection or affection for bones, you could also make her weapon out of a creature which was most…
Aight, I understand. I guess a lot of people, including myself, are at a stage where we're optimistic / naive enough to think that anything can be the new holy grail of modeling. So here's a test that shows off the strengths of face-weighted normals. Some things to note - exporting the fbx from maya2013 gave TERRIBLE…
The important thing to remember about working in an engine is that you need to try and get assets into the engine as soon as possible. This doesn't mean waiting until the asset is finished. I usually try and do it once I get the basic shapes down. I'll import the asset into the engine and see if my forms/shapes are working…
Just in case, anyone didn't realize they did not need to be in school for the free eligible Autodesk software, Or how easy it was to get accepted. Autodesk has an assistance program for educational software versions if you are a professional that is out of work?…
Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
Hey guys, I have finally finished my first tutorial, took me a while, because I kept on pushing it off, but it's finally done. In the tutorial I go over my hard-surface techniques that I used in zbrush. The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is…
Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
Share one embed of what you're working on, and give us a link to your own Topic to see more! Keep it under 1mb please. If you post big images, or multiples, we're going to delete/replace. Why? See WAYWO Usage Past WAYWO…
pior said: I've been bitching about the bugs and UI issues for ages, and at some point just stopped reporting them officially as nothing was done. Recently they've redoubled their efforts on some of those longstanding bugs and they've been fixing them, so might be worth piping up a bit again! Haha, I just went into my…