Damn, I totally forgot to post my work on here ... Inspired by several fighting games and Jet Li. Sculpted, Textured and Rendered (BPR) in ZBrush (comp'd in PS) and another render version with VRay. Hope you guys like it ...
Texture not rendering help!! I imported some 3d coat model into modo and try to render a scene with phototexture, however the texture wont show but changing the diffuse color, any modo expert knows how to resolve this?
Unreal not sure, but Unity can import and render quads. When we talk about final rendering though, even modeler like Blender or Maya or Max uses a triangulated geometry under the hood. It's the most stable geometry.
hi guys, I made this piece for my portfolio tri count is 3,164 and texture resolution is 4096 I modeled this in 3ds max, textured in substance painter and Photoshop and then rendered in UE4(I am not very good at rendering)
I import a mesh object into max5, assign a materal to it (multi-sub)and render -all is fine. I attach it to another mesh, assign a materal, render is No Good. Checked the IDs, all ok. Any ideas?
Hi guys, I am having display problems with my color map on DDO Legacy and the render as well I putted Color and Normal Maps Its seems to be working And My Mesh does not load at the render Please Help
Lumion is looking for a passionate artist who crafts creative and innovative shaders for our inhouse rendering engine. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to the artistic vision and development of the industry's most widely used architecture visualization…
Finished the High Poly and setup a quick composition render, will improve for my last render. Will be moving on to the low poly then bake and update the thread then.