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[Full-Time] Senior Technical Artist (Shaders)

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Lumion is looking for a passionate artist who crafts creative and innovative shaders for our inhouse rendering engine. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to the artistic vision and development of the industry's most widely used architecture visualization software. If this interests you, read on, we may have a job that’s made for you.

 

Our product: Lumion

Not so long ago, many architects could only dream about presenting self-made, realistic 3D images and videos of their designs to clients. Since its launch in 2010, Lumion has been changing the way architects work by helping them communicate their design ideas better and faster than ever before. Because of this, Lumion has been embraced by architects in over 150 countries.

 

Role and Responsibilities:

As a technical artist, you would be responsible for creating and implementing the look, style, theme, and aesthetics of Lumion’s render outputs. Artists with these core skills are challenged to implement: real-time lighting, create and optimize shaders, develop rendering systems, and create particle systems and effects that interact with other assets.

 

As part of an integrated team, you will;

  • Develop the artistic look of the render outputs in our visualization engine

  • Develop material and shading pipelines, workflows, and tools that are future-proof and industry-leading

  • Work with our engine programmers to identify and develop new techniques

 

Who you are

We’re looking for someone who is creative by nature, autonomous, production and has a proven track record in the field. You listen well, are a patient, supportive and constructive team player. You are passionate about 3D graphics, and should be eager to help us push the boundaries to solidify Lumion as the premier visualization tool for Architect’s around the world. 

 

  • You have experience writing shaders with HLSL, Compute and DirectX 12

  • You possess in-depth knowledge of cutting-edge shader techniques

  • Fluent in English

  • Experience in a video game development studio or similar industries

  • 5+ years of relevant professional artistic experience developing shaders

  • Strong knowledge of lighting techniques and workflows 

  • Expert-level understanding of color correction and post effects 

  • Strong knowledge of photographic concepts

  • Strong knowledge of particle systems and visual effects

  • You enjoy working with multidisciplinary teams

  • Enjoy working in an environment with a lot of quirky people :) 

 

What we offer

  • Full time contract, in-house (at the office) in The Netherlands

  • The opportunity to work creatively in an environment focused on people and teamwork

  • The ability to use your creativity, knowledge and input from ideation to implementation

  • A place in a competent and experienced team made up of people of different nationalities

  • Workplace in a beautifully groomed and green office with extensive sports area

  • Daily lunch (mainly organic) in our atmospheric atrium

  • An attractive salary

  • Work from home 1 day a week (Wednesday)

  • 30 vacation days per year

  • Working conditions that can be adapted to your personal situation and preference

 

Our Company: Act-3D

Act-3D has grown steadily in recent years. In addition to the thirty people at our head office in Sassenheim, The Netherlands, several people from our teams work abroad. We are highly adaptable, constantly evolving and passionate about our product and our customers. We fiercely concentrate on the content of our work and strive to recognize and tap into the talent of all individuals in the company. While we try to not take ourselves too seriously, we have high expectations and a career at Act-3D means challenging yourself to continuously adapt and improve. 

 

Please do not make use of this vacancy as an acquisition opportunity.

To Apply please click here: https://app.equalture.com/en/vacancies/senior-technical-artist-shaders-act-3d-lumion-0a74a7/apply


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