I was just wondering if someone could tell me where I am going wrong. I am currently doing a church in 3DS Max for use in the Unity engine (build will be a Windows Standalone.) I know that the problem is my UV mainly and I don't know quite the best way to set it out. I know that I need more brick space but with more brick…
Hello, I've been having serious issues with stability since moving up to 5.5.1 - it was sluggish on previous versions of 5 but this is bad enough that I'm doubting whether to continue using it at all for my project. I'm curious as to whether anyone else has experienced any of the following issues. I can't see anything on…
Hi, I'm modelling a desert based track, that runs through a mountainous pass ( personal project in Unity ), and I'm wondering if anyone could help out with some techniques to help me come up with something nice. My scene is low poly and targeting handhelds / mobile kind of res / power. I have a cliff edge with a few…
Hi folks, Okay, I'm a second year student studying 3D game art and design at AIE. I'm just sticking some renders of my first group assignment on here for year 2 to show and let you critique "YIKES!!". I worked on it with two other people. We all agreed on doing an Apocalyptic City Building. One guy did the inside and…
Before anything else, my plan can be delayed because I need to re-learn the digital painting with Clip Studio Paint. So the actual plan can start later this year or even by the end of this year. OK, so...I wanna create a portfolio with characters and props. Maybe a little bit of backgrounds but mostly characters and…
Download Inquisitor's Fortress here To install this map extract the entire zip file into your Dawn of War directory. eg. C:/program files/THQ/Dawn of War This map uses new detail and decal textures. You can use these textures in your own maps, but if you do, please include a credit for me in your readme.txt with a link to…
Hi guys, this is my first post here. I've been doing 3d modeling and more recently texturing as a hobby for well over a decade now (I'm 27). But recently I decided to try do some real time models - I haven't done any real time models since I played around with Quake as a teenager, so naturally a lot has changed since then!…
After a decade in AAA, I spent my first few months as an IndieDev in a new country with a scissors in one hand and Substance Designer and a baby bottle in the other. Using the Allegorithmic tutorial posted here as a guide I built a home material scanner out of sawn up IKEA tables and a lazy susan. From this humble setup I…
Progress Update 01: Well, this week has been wild. I've spent this week converting the main environment assets (the walls and floor) into the first iterations of the game-ready assets. It's been a lot of me looking at reference and going back and forth between Maya and UE4, most of said reference coming from Jedi Fallen…
Big screenshot dump! I have been chipping away at learning textures and working on the project these last few days (just been learning designer) so there wasn't much to post but I made my material in Designer and also grabbed a grass material from the Quixel bridge and got some vertex painting going. I may make the plan it…