Here is the Human shader pack solution for Unity 2017.x (PBR, Non HDRP) Ready to apply to your game characters Skin, Eyes and Hair. http://https//assetstore.unity.com/packages/vfx/shaders/human-shader-pack-135145 Video https://youtu.be/cuO4XtvMTZQ
I have a complex rig that uses LookAt constraints on various parts. The problem is, exporting for Unity as an FBX brings up the message "Warning: Non-Orthogonal Matrix Support." According to this, resetting the scales and transforms should solve this. However, resetting the transforms also repositions the object. Is there…
I want to know how I should texture a pair of glasses that my character will wear that will work for a game engine like Unity or UDK. Should I separate the frame from the glasses or is it ok to have it all as one mesh? Also, do I create an alpha map for the glass portion?
I have a mesh of a large environment that is divided into numerous submeshes. I try combining these into a single mesh in Maya using Mesh>Combine and then deleting history. However, when I export the mesh to unity (either as fbx or obj) the submeshes remain. How can I get a single mesh?
Hey all! Just want to show a progress on our game project that currently on kickstarter. I would like to hear feedback from you Here's the teaser: https://youtu.be/I1Drg1tliI0 for more info visit our website: funomaly.com We used Unity engine. And screenshots:
Hello Are there any scripts that i can install on server to act like parse? push notifications storing data and files Etc.. along with sdk for unity, xcode etc.. i have a mac setting at home, can i install parse server script on it? you know they open it's source on github.
Hello Everybody, We are looking for talented modelers to make game ready mid poly car interiors for our racing game. We would like applicants to be familiar with Unity and mobile development. Please send your portfolios and resumes to job_listing@infinityvector.com. Regards, The Infinity Vector Team
Hello :) I find myself in a situation where I'm dealing with pretty damn bad files. I need to bring them into Unity. The materials inside of max are using cropped textures, that obviously do not translate well :) Any ideas to quickly convert cropped textures into regular (0,1)?
Hi guys! I've just released my first unity game and it is available on Google Play here!! This is my first attempt at going indie so (kind) crits would be appreciated. Hope you enjoy it! Also thought I'd post one of the vehicles from the game. [VEROLD]5222fe29a8816c020000096e[/VEROLD]
I finally shipped my own iOS game to the Apple App Store...you can check out the images of it here. I used 3DS Max, Unity Engine and Photoshop to create most of the artwork. http://itunes.apple.com/us/app/tablet-match/id492315709?ls=1&mt=8