Hello
I find myself in a situation where I'm dealing with pretty damn bad files. I need to bring them into Unity.
The materials inside of max are using cropped textures, that obviously do not translate well
Any ideas to quickly convert cropped textures into regular (0,1)?
Replies
2) To salvage what you have, like poopipe suggested, create a second UV channel, arrange your UV's to work inside of the 0-1 space and use RTT to transfer the cropped maps from UV1 to UV2. This means that any tiling textures you where using will become unique maps.
Personally I think a much better workflow, for next time around, would be to take it into Substance Painter and do your material work there with a much more friendly PBR environment that is very much compatible with Unreal/Unity.
Outside assets often have this kind of conversion/cleaning cost, it's not that they are bad assets but they aren't build to suit the specific needs of every type of project out there.