I want to know how I should texture a pair of glasses that my character will wear that will work for a game engine like Unity or UDK. Should I separate the frame from the glasses or is it ok to have it all as one mesh? Also, do I create an alpha map for the glass portion?
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If these eyeglasses will always go with one character, put the frames with the main texture map for the character, and put the lenses on a separate, small texture.
The reason why you want a separate, smaller texture is because when you take image compression(DXT) into consideration, having and alpha channel doubles the memory used. So using a 32bit 2K texture is like using 2 24bit 2K textures.
512x512 is too large you're right. I'm very new to game textures and while exploring the RE6 game files I saw textures as small as 64x64. I guess they don't have to be large depending on what it is.