i think eric has it spot on, i have always been active in art communities, years ago much more so than now, especially in german ones. when I lost my job I was known by the local artists, I publically said i will be out of a job soon and will be going freelance. But I didn't go freelance 100% straight away. My former…
We've recently heard news about game industry layoffs (EA LA, Sammy Studios, etc...) but a larger number of companies are very actively recruiting and hiring. Microsoft alone has 125 game development positions open. Surreal Software and Mobliss are also looking for new talent. These companies and others are recruiting in…
Hi all this is my first real post. I wan to show hat I'm doing in my honours project at Abertay Uni. In a nut shell its making game art look more like traditional art Iv heard good things about the feedback from pollycount and have high hopes in getting my stuff creatively criticised. So please tell me what you think. Here…
Hi all, this is my first post. Just want to show you guys what iv been working on and ask for any feedback. This work is for my honours year at Abertay Uni and I would like to know what peers in the field think. This is a copy paste from my Blog found here: http://alshonours.blogspot.co.uk/ For this test im taking some…
Hey, I keep a 32bit version of Maya around for some plugins that only work on 32bit. Recently however, it has started giving me a fatal error on startup once the main window loads. Looking at the crashlog it seems that a nvd3d9wrap.dll is causing the issue, all I've found on the problem is gamers saying that it's causing…
Hi all, I'm definitely a newb taking on my first full scene project. I did a rough version of the scene to evaluate geometries and materials and things started to get weird as I added and changed meshes and shaders. Over time, renders started getting MUCH slower and MUCH grainier. Also, with simpler scenes, I can see PRman…
Pixologic Released ZBrush4 R3 ZBrush 4R3 not only implements various enhancements and polish to existing features, it also introduces major new features to dramatically expand your artistic possibilities. The following are some of the main features added: Advancements for FiberMesh Include: * Curve modifiers added to a…
Hello Polycount! I Know am not the first and I won’t be the last to try and learn Max coming from Maya and I thought I would document my experince and post any questions I have here. Hopefully others can save themselves some time while learning Max and if the also have some questions feel free to post in this thread…
Have aims of getting into the game industry? Make the leap and shoot us an email! https://youtu.be/2P-10t-Xuvk https://youtu.be/_Z4MvAhvB0E ★ Project Title ★ Witanlore: Dreamtime ★ Description ★ In Dreamtime, the player assumes the role of a young Ursine from one of four main tribes, who's destiny has not yet been…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…