Hi all this is my first real post. I wan to show hat I'm doing in my honours project at Abertay Uni. In a nut shell its making game art look more like traditional art
Iv heard good things about the feedback from pollycount and have high hopes in getting my stuff creatively criticised.
So please tell me what you think.
Here is a charcoal and crayon test from my Blog.
If your interested find more line this here:
http://alshonours.blogspot.co.uk/
For this test im taking some advice from the lecturers at my pitch and working on one of my own characters. This is a character i came up with a few years ago on the way back from collage on the bus.
I don't have the original sketches but i did some new ones in Crayon:
I also wanted to do the charcoal images as i though it may better sute the nature of a mucky train face boy.
I made the mesh rigged it and animated it back then so thought i could just add textures to look like Crayon/Charcoal.
I remade the UVs as i have gotten better at UV mapping since then.
Oh ye i made all this using blender.
New UVs
I then printed the UVs out and coloured in the areas using crayon and charcoal.
This was done twice to have 2 images to flick between to add the more sketchy hand drawn feeling like in limited hand drawn animations.
Scanned them in and touched them up in Photoshop to match up and colour correct.
2 Charcoal versions of uv
2 Crayon versions of uv
Next step was to make the outline.
I did this in the same way as the knight example.
Duplicate the mesh,scale along normals, inverse normals so faces are pointing inwards, apply outline image made from a segment from the hand drawn uv map.
The charcoal map worked a lot better in this test.
Then a displacement modifier was added to the mesh with a cloud image generated in blender.
One thing i did differently from the knight test was i used a different cloud map on the second outline creating more edge variation instead of just a double border.
This is the crayon with the crayon outline x2
it looks soft and like crayon drawing. the texture also animates.
In this on its crayon again but this time i expanded the mesh and used the same texture with a slight colour change to darken the values to make a context aware outline, ie the yellow arms have slightly darker outlines. The brown in this seems too harsh when compared to the first image.
This image shows the first of the 2 charcoal tests,
this one has an animated texture and animated outline, the dynamic changing in outline works will with the overlay of the 2 outlines and creates definite dark areas.
This one is charcoal again but i applied the displacement modifiers which means it dose not wobble like the other examples. the way the displacement applied was different to the way it was previewed which was a little annoying as i didn't get the sharp contrast and strength in dark ranges as in the first charcoal test. but in action it looks more peaceful than the above test.
Charcoal may do with a slightly cooler paper colour.
Heres the video of it in action:
http://www.youtube.com/watch?feature=player_embedded&v=hZe2De2yDas
Dono how to embed stuff on this forum.
Will hopefully work more on this test in the near future. Mabie a small environment to see how each effect looks in context to the characters.
This test was a success and i really like the first crayon test and both of the charcoal tests they all have there uses in a game weather its having a non wobbly outline at a slow paced part of a game and a crazy wobbly outline when the pace picks up.
I also posted this on BA here:
http://blenderartists.org/forum/showthread.php?272266-Crayon-Charcol-media-test&p=2241298#post2241298
Here is the post on my blog:
http://alshonours.blogspot.co.uk/2012/11/train-face-boy-crayoncharcoal-test.html
thanks in advanced
Lookign forward to feed back
Alastair
Replies
[ame="http://www.youtube.com/watch?v=hZe2De2yDas"]Train face boy Crayon/Charcoal media 3d test - YouTube[/ame]
EDIT: Or not... It's being a dick.
EDIT: I got it! Went to Share and copied the long version of the link. Then you just paste that and it embeds.
@ Alastair
I really like the way it looks! Not too hot on the flickering-versions, but the original simple ones look neat.
Good job!