Something small to practice on, my second game prop ever. Different view from viewport I do realize that i should have modeled on the lock, but i crammed it on the diffuse last minute after i forgot about it. I did think to myself how i would have achieved creating it though.
Hi all =) I'm working on a high poly hammer and I'll use it to project on the low poly model. This is a practice piece. The references I'm using is from AION. I changed the design a bit and added some other details, so the style is not so much the same. Here are the references Here is my model.. Please give me some…
I'm about to finish with school and like always, my best art pieces came towards the end. Ill continue to work on creating new pieces and I know I need tons of practice. Good thing I have polycount since everyone's art pieces and crits inspire me day by day. http://franciscoanaya.webs.com/
Hi everyone. Just finished off another little asset for sculpting practice, this time a stylised treasure chest. Trying to get a bit faster in ZBrush and use some different techniques. I imagined this asset would be used in a fairly zoomed in top-down game, like HOTS or something similar. Any feedback would be amazing!…
Long time lurker. I'm working with an indie dev on his mech game M.A.V. It's pretty casual stuff so I get to tinker with it here and there after work. Using 3dsmax 2013. Doing it for free so I can practice more sci fi work since I make fantasy all day the normal job.
Doom Grenade Launcher | Fan Art Focused practice on hard surface and efficiency. I could have gone lower with topo but wanted to preserve as much quality as i could for closeups. Software: 3ds Max | Substance Painter | UVLayout | Marmoet Toolbag 3 | Photoshop Marmoset Viewer: https://www.artstation.com/artwork/5avdP
So I haven't really animated in awhile, and I am trying to get back into it. My lipsyncing has never been that great so I figured I would do some practice. Also wanted to try some camera cuts. Just wondering your thoughts! thanks! https://www.syncsketch.com/sketch/134739#154155
So I just wanted to practice in modeling some game-level parts. This one is a sci-fi base with flag podium for "Capture the flag" game mode. I was aiming to use as less tris as possible, so in the end it came to 2620 tris in total. Screengrabs and DirectX Shader. Feel free to give advice and criticize! :poly121: Thanks in…
This is my first online feedback request, so I'm a bit nervous! I was told to work on my line art before I start practicing. And I heard copying/ studying other works is the fastest way to get better. Recently I'm not sure what I'm missing. Please help!! <-------this is the original piece by Kim Bum
Practicing Zbrush, so mostly doing faces and characters i like. Darth Vader was a speedsculpt, used about 2-3 hours. I use Keyshot for fast renders, to see if there is any obvious problems, as you can obviously see, there are some pixels that needs smoothen etc The alien i used about 10-12 hours on.