Doom Grenade Launcher | Fan Art Focused practice on hard surface and efficiency. I could have gone lower with topo but wanted to preserve as much quality as i could for closeups. Software: 3ds Max | Substance Painter | UVLayout | Marmoet Toolbag 3 | Photoshop
Looks awesome man two questions: What's the polycount? (read the description, just wondering how high it actually is) And how did you achieve the smoke effect in your first render?
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What's the polycount? (read the description, just wondering how high it actually is)
And how did you achieve the smoke effect in your first render?
@Molokotof @Ckafee The smoke is most likely done in PS/post.
Just curious: what method did you use? Turbosmooth method or standard HardSurfacing...
Here is a link to the breakdown. Hopefully this will answer some of the questions.
https://80.lv/articles/designing-guns-model-texture-light/