Hi everyone. Just finished off another little asset for sculpting practice, this time a stylised treasure chest. Trying to get a bit faster in ZBrush and use some different techniques. I imagined this asset would be used in a fairly zoomed in top-down game, like HOTS or something similar.
Any feedback would be amazing! Thanks.
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The only things I'd personally change are reducing how shiny the model is, or at least the wooden part since I think that would naturally look a bit rougher, and changing the keyhole's colour to a darker version of the metal's colour, instead of the rusty red you chose there. Though either of those criticisms could come down to personal preference, as you're not going for realism.