Wait, Im confused - they look awesome but I wouldnt expect such lowpoly assets to cast such clean shadows and overall shade so smoothly, considering how low the meshes are ? Surely those beauty shots are not realtime or in-engine are they ? I am not trying to undermine the quality of the work (they really look great!!) but…
[ QUOTE ] Polycount is a video game artist community. [/ QUOTE ] Yes, and browsing the models used to be how I went about appreciating all of that art. I'm a hobbyist lowpoly environment artist, eventually trying to model and animate low poly people. Being able to check out how other artists solved some problems, or put…
I think your email is probably doing the rounds around the office getting quite a few laughs. You don't ever email the CEO of a company telling them that their art isn't good enough and that you are their saviour. You'll be lucky if you can apply again in a year or two without them going "Oh yeah, that's the guy who…
Location: Krakow,
Poland Relocation and accommodation support provided. Sperasoft with a Headquarter in the USA and 3 production studios worldwide are
currently looking for talented 3D Character Artist to join one of 20 live
projects for the most famous AAA games in the world. Delivering and supporting
world known awesome…
Finally tryin to get my act together and do a full character, sculpted, lowpolied and textured. I'll also post my sketches and various zbrush abortions in here to keep from clogging up the WAYWO... and get more crits hopefully. Feel like I've gotten pretty stuck with my style and am probably doing the same things over and…
Hey guys! this my first post here and i'll would really appreciated if u could give me some advice on my journey on making my first game character. I've been trying to recreate this character, which is designed by Jane Katsubo. Well, i started to create the basesculpt in Zbrush, which looks like this: I'm quite unsure…
But next time I'll also have a tablet at my disposal, so it should be easier. Anyway, this is my first finished normal mapped project, I'm rather happy with the result except for that lowpoly handle at the back of the shield that would really need to be modeled. The material is also perhaps too clean, but hopefully the…
Oki so heres a little Art dump of some of the stuff I did for Bombshell :) Chris Pollitt made the UE3 materials for Heskel and most of all the characters I made. Simon Rance made UE3 materials for the most of Environment Props/Items I made. Jadus Heskel was a bit of cooperative work between me and Chris…
So I saw Pior's cool video cap on Mudbox' litspheres here: http://www.vimeo.com/7916648 ..it's a pretty intuitive concept but I hadn't seen this type of shader in action yet, nor did I know it was part of Mudbox and Z (was still working with Mud1 until recently). My friend Charles Hollemeersch wrote a slim viewport shader…
Hey Folks, This is my first Post in that very ncie forum. My Name is Rick and I´am a 3D Character Art Student from Berlin. Pls excuse my bad english I´am still learning :\ So after my first Portfolio Character (Higpoly Polypainted in ZBrush) I want to create a Character that is game ready. So I need help..... before I…