Hi i'm a french student in 3d real time, this is my first next gen environment. I try to do a fan art of resident evil on U4 with substance ( Paint and design).
HelloMy name is Mark Krawiec. I am a freelance 3d character artist looking for exciting projects. I specialize in stylized character production for games. I have learned from industry professionals like Marc Burnet to create Blizzard style characters and Ryan Kingsliens for learning human anatomy and musculature.…
I was trying to use the bake setting in substance painter, but then i ran into a problem. I was not getting my normal bake for the top side of my chest model. I have both of them overlapping each other in Maya in the same space. Here is image of the problem. I have been trying to change the max frontal distance and the max…
Thank you so much for the detailed feedback! Cropping tighter and adding more realistic wear like staining and a bunghole are great points I’ll work on. I also appreciate the reference suggestions—they’ll really help me push this further. Do you have any feedback on lighting and presentation? Something I should work on.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi, I'm trying to re make a room for Unreal 3d for some practice. Here's the reference image: http://www.bestmmatorrents.com/ To see it in full you have to right click the image in the background and hit view background. I'm relatively new to game art. I'd have no probs doing it high poly for production, but I know the…
OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. I'm not sure if this is a Maya thing or a substance thing. I made sure when…
OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. I'm not sure if this is a Maya thing or a substance thing. I made sure when…
Hello everyone. I want to unwrap my model but I have problem with one piece. Relax tool in most case can do the job but in this situation it doesn't do anything or it will make worse. Even when I want to use relax on one simple polygon, it will stratch like crazy. This is before relax and this is after I really don't know…
Hi! While I haven't dealt with this exact situation, when I worked on texture variants of plants, I kept it as dumb as possible - one file per variant (since I wasn't the only person working on the assets, having easy to understand files was a consideration too). If the variation affects only Color maps, I would consider…