Hello
My name is Mark Krawiec. I am a freelance 3d character artist looking for exciting projects. I specialize in stylized character production for games. I have learned from industry professionals like Marc Burnet to create Blizzard style characters and Ryan Kingsliens for learning human anatomy and musculature.
Skillsets:
- Hard Surface Modeling
- Organic Modelling
- High Poly Sculpting
- High And Low Poly Pipelines
- Retopology
- Uv Unwrapping
- PBR Texturing
- Blueprint Creation
Software:
- 3Ds Studio Max
- Zbrush
- Maya
- Substance Painter
- Marmoset
- Photoshop
- 3D Coat
Attached are pictures from my Portfolio, but I will put a link to my Artstation and Sketchfab below