Hi polycount. I've been using synced normal map workflow with 3dsmax + Unreal + Substance Painter without problems. However..... I am currently adapting to new workflow with Maya + Unreal + Substance Painter. And this particular part of my mesh is giving me a headache. I tried -different frontal max rear, max frontal…
Hey everyone, I wanted a place to start posting whatever I've been doing in Substance lately. This for the most part will be dedicated to Substance Designer, materials, breakdowns, failed experiments. Figure I'll start it off with what I'm currently playing with. I found a really neat wicker material on Clinton Crumpler's…
Hello! I've finished a few Substance materials recently, and I'm having trouble rendering them properly in the in-built Substance renderer. Attached is a concrete sidewalk material overgrown with lichen: my issue is how jagged the edges of the tiles look when the shadow contrast is stronger, yet seem alright and show more…
Our studio has several junior artists requiring some ZBrush to Substance texturing workflow training. Looking for an industry expert to share their skills and techniques (1) day each week (1) hour sessions for the next few weeks if needed. We'll do this on Skype with the team and Mentor. Please send link to Artstation…
Substance mesh render node Lets you use Highpoly mesh data in your substance graph. Package contains: - substance designer node for color and grayscale versions - set of meshes for baking various atlas compositions - houdini asset to make atlases (tested only inside Houdini, running under Houdini Engine in other…
I've been using the Nvidia 970 which has proven to be a very unreliable GPU in substance painter 2. Something to do with 500mb of it's 4gb ram being absolutely useless. Anyway, I digress - Can anyone here recommend a better GPU with 4gb ram or more for £250 or lower? I've picked out a few myself but I want to hear what you…
I was watching this tutorial on how to create a brick wall material in Substance Designer :https://www.youtube.com/watch?v=LjTONstmYz0&t=1195s At 19:35, he used a node called the Get Slope, which you can adjust high clip degrees/low clip degrees and falloff. Does anyone willing to share this node? Or does anyone know if…
Hello everyone, I'm new here. Currently, I'm working on creating my first stylized low-poly (game-ready) model. When baking high to low-poly in Substance Painter, everything looks good with all mesh maps and material view. However the normal map (mesh map) has visible seam lines. After searching online, I found a few…
Latest Update Hi Everyone ! I will try to keep working my Substance Designer skill regulary. Here is my first material since a while, a Bark texture, what did you guys think about it ?