Hi polycount.
I've been using synced normal map workflow with 3dsmax + Unreal + Substance Painter without problems.
However..... I am currently adapting to new workflow with Maya + Unreal + Substance Painter.
And this particular part of my mesh is giving me a headache. I tried
-different frontal max rear, max frontal differences
-average normal checked
I do not know how to resolve this and I am seeking for advice.
Thanks for your time!
Horrible seams and artifacts.
Replies
Watch this tutorial for more info: https://youtu.be/kGszEIT4Kww
OP post up the high/low if you want and I'll take a look.