Hi polycount.
I've been using synced normal map workflow with 3dsmax + Unreal + Substance Painter without problems. 
However..... I am currently adapting to new workflow with Maya + Unreal + Substance Painter.
And this particular part of my mesh is giving me a headache. I tried 
-different frontal max rear, max frontal differences
-average normal checked 
 I do not know how to resolve this and I am seeking for advice.
Thanks for your time!



Horrible seams and artifacts.

 
            
Replies
Watch this tutorial for more info:
OP post up the high/low if you want and I'll take a look.