Thanks for the feedback, I assume you mean the translation widget which is used to rotate/move/scale your mesh? I'll be the first to admit the translation widget is far from perfect, this is something we may look into improving in the future. For now, it may help to understand how it works a little better, here are a few…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Hello my freaky darlings! I have a scene I've been working on that I wanted to ask a few questions about and also get some fresh eyes on it for critique and advice. I wasn't sure if this belonged in the technical forums or here. Before I post; a little about the scene. I'm trying to practice linear workflow as its been a…
so, I've got some roads and I've got the edges of the roads(mostly) marked out and I've got little plots aligned with the edges of the roads I think I can see where this is going.. Does anyone know how (or if) the LandscapeTexturePatch component works? I've got the circle version working. The code made my head hurt when I…
Hey polycounters, Here I'll be sharing my progress of a scene I built for the Sketchfab 'Sci Fi Circus' challenge. Although I've completed the piece, I'd like to share the progress I captured along the way. Hopefully it may provide some use to one of you. ----------------------------------------------------- 0. Story It's…
The model itself is looking really nice and detailed, and I do like how you've added in some scratching and wear to it. If you're still going for a "used" vibe I think it can still be pushed further though in terms of the form/structure being worn out besides the scratching. I hope you don't mind but I did a little color…
There's that famous problem when you map your texture to a sphere: the details near the poles become "pinched." First, the "Polar Coordinates" filter found in Photoshop and GIMP can be useful here as a preview of how your texture will look when mapped on a sphere. You can use this Polar Coordinates filter to see your…
No problem, here is an image illustrating the part about loop rotation Simply add another channel in photoshop (alpha channel) with 100% white on the areas you want to show and 100% black with areas you want to not show > save the image as *.png for instance since it supports alpha mapping > go to attribute editor in maya…
[ QUOTE ] Do you actually believe that USD's (slips of paper) are the ultimate measure of value? Doesn't that strike you as a little naive? As an economist I think that paying the local "going wage" to Chinese workers is completely fair. [/ QUOTE ] Why is it when many people simply disagree at a core central ideal, one…
Designed this character to be an executioner in a tabletop game project I'm working on. Her role would be to dash in at the right moment and take out the enemy's mechs with her harpoon battering ram thingy majig. I feel like i'm going in circles however, would love any input or advice you might have to help me bring this…