Hey guys, i have been working in this smg between my free moments and i am plretty happy with it, however i am always searching for new ways to make my art better, so i would love to see how i can improove this weapon, it feels some kind of boring, however i dont know how to deal with that. Maybe you can help me. The…
Photobashed a few gun concepts, while pulling from real life reference to model at mid range SMG. I am open to critique. Please give your opinion and insight.
Hi everyone! I'm in need of people who play multiplayer video games, and NON-GAMERS to complete my survey for my MSc dissertation. I would really appreciate your help! It is a lot shorter for those who are non-gamers btw ;) http://obsurvey.com/S2.aspx?id=56251121-370E-4FDD-9A9E-598CF8D35472 Thank you! Jen
Hi all, I am currently working on this SMG. Started from concepting modern kit for mk2 in F360 and now on texturing stage. From real life parts: Aimpoint H1, Kriss V Mag (Glock mag base), HK417C Stock (concept mod for mk) and Cookie Cutter Muzzle Cookie Cutter Muzzle :) Aimpoint H1 with Scalarworks LDM And yeah, most of…
Hi, I am studying an MSc in Clinical Psychology at Goldsmiths Uni of London and doing my dissertation on gaming (video games). I need as many people as possible (gamers AND non-gamers!) to complete my survey (18+ only) I would greatly appreciate it, especially if you passed it on too! Here is the link:…
This is a 10mm SMG that I have been working on/off of for the last few months. I will be making a high poly to bake from, and I want to do that in Zbrush using a method I found in the 3d forums a little while ago (Article). Before moving on, I would really appreciate some feedback. Please comment if you have any questions,…
I have a kind of weird problem with Wunderboy's exporter. When I go to export my model (no bones if it matters) I click save, but it doesn't bring up the menu where you choose whether or not it's a reference model or whatever. The main problem is that when I import the SMD back into 3DS Max, all I get is a bone/joint. Why…
Hello, We are trying to export a model that was rigged in Maya. The problem is that we get the following error when exporting the smd: http://www10.0zz0.com/2014/01/03/17/369670879.png Heres some context: http://www5.0zz0.com/2014/01/03/17/798274051.png The bone causing issues is the hip. Could it be because plevicroot…
I got 3ds max 2012 and the SMD plugin. I imported multiple TF2 characters , but they all had these spikes coming out of them which is connected to their rig or something. I heard about this bug but have no idea how to fix it since I ama newbie to this program. I heard converting them to OBJ files should work, but I have no…