Okay so before I get into the LA side of the story. I would like to tell you about what just happened to me. It is sort of a horror story with college admissions. So I applied to 2 schools about 2 months ago. One LA. One NYC. I got into the LA school around the 1st of December. So I proceeded to call the nyc school trying…
Hi I am studying Computer Games Design at university and for one of my modules I have created a NPC velociraptor. Part of the module requires me to get some feedback. Therefore I would be grateful if anyone could take the time to take a look at my udk files and give me some feedback. Any sort of feedback would be…
Hey everyone! I will be creating a Viera NPC from Final Fantasy XII for Retrogasm 2018. The goal of the competition is to take an old (PS2 and back) character and get it up to today's standards. Style can range from handpainted to full realistic PBR. I chose to do a generic Viera NPC, to give myself some leeway to concept…
Starting off 2021 this weekend beginning work on this guy, sort of as a love letter to Top-down ARPGs. The story behind it goes back to the original gameplay trailer of Dark Souls 3. In the trailer you could see the character Highlord Wjolnir confront the player character: I was really struck by this like 3 second scene…
Spinosaurus. Version 1.0 Created on UDK 2011-08 build. As part of a university assignment I needed to create a dinosaur character that can be used as an NPC in the UDK engine. I have done as such and I was hoping that I could get some community feedback on things I could improve or things that are looking good etc. This…
Well, they are going to have to pull off something original. Simply because the world has been exposed to crime, carjackings, and prostitution in NYC on so many TV shows, and movies that it would be sort of redundant to have the same-old same-old in a videogame. I'm seeing this as being segmented city though. Like that…
Hey, everyone! I have some questions regarding animation systems for NPC characters walking around a scene, whether it's during gameplay or an in-game cutscene. In my mind, I have put such types of animation into three categories. Please correct me if my assumptions are wrong or inaccurate: 1: Long takes (in my case made…
key roles needed: PROGRAMMING ROLES (Godot) Graphics / VFX Programmer Responsibilities: – Implement shaders, spell effects, particles, and lighting logic – Build visual systems for Spellmancy and environmental FX – Collaborate closely with art direction and gameplay systems UI / Tools Programmer Responsibilities: –…
Native American dude, customized character ingame model, made by Blacklab Studio for Game Labs Studio)) One of the NPCs for their awesome This Land is My Land games, check it out here www.thislandmyland.com more art here:https://www.blacklab-studio.com/