I thought this bug was fixed but still getting it. Im using version 1.8. When I try to load a smart material and then select custom material it loads into another material. I know this was an earlier bug but it seems to be back. Regards.
Red Storm Entertainment is seeking a Texture / Material Artist with expert knowledge of Substance Designer to join the biggest new IP in Ubisoft's history Tom Clancy's The Division! If you have strong texture art abilities and an extensive knowledge of online multiplayer gaming systems this may be your next big…
I've been working on this tool for making a tiling material from an image. Think of it like a more fully featured crazybump and a cheaper Bitmap2Material. It'd be great to get some more hands on it to see where any faults are. http://www.boundingboxsoftware.com/materialize/signup.php
Hey guys, I have some substance materials that I really like and wish I could use in 3D Coat. Since 3D Coat does not support substance materials, does anyone know of a way to extract the textures from a substance material (such as color/depth/metalness, etc) so I can re-construct them in 3D Coat? Can I do it easily if I…
Hey Plycounters! o/ Im trying to create a kind of master blend material, but on the game viewport, the material looks like it is inside some plastic vacuum bag, also have some glitter effect. Below the image, from the nodes and the material. Does anyone know why this happens? and how to fix it? Thanks all
It was a two lines script, but if you like: for theItem in Geometry do ( theItem.material = undefined ) EDIT: If you want it as a command you can associate to a shortcut or a toolbar button, evaluate following code, then go to Customize user interface and find it under Category "Material Tools". macroScript…
Hi - I'm having a problem where I can't see correct material in 'matierial viewport': Normal map is visible, but not diffuse/baseColor. Anyone can help? Running Windows 10 with AMD drivers
Hello. I want to do material blending for painting a terrain in Unreal Engine, and I’ve done it using three materials and height lerp. My question is, since I’m doing this with RGB channels, I can’t use more than three materials. How can I use layer painting together with height lerp? I want to increase the number of…
Hey I just wanted to ask what zmaterials do you guys use? I have a few given to me from polyhertz (Gray clay/gray clay light etc) but wanted to see if there any custom ones people on polycount are using? :) If we get a bunch going I'll upload a z material pack for the community!
I have been working on a brick wall material in Substance Designer. I'm very new to Designer and this is the first material I'm trying to make by myself without the help of too many online tutorials. I've added an image of the material I've made so far and the reference quality I'm trying to reach. I'd love to get some…