Hi guys! I am learning about 2 ways to texture large landscapes. Mask creating and terrain creation not a problem. I am more interested in texturing workflows. If someone who is pro can gave some good tips, pros cons what is usually for both terrains for games or in 3ds max, Blender. If I have 5 masks and textures for…
Hello! I've been informed about the use of the index of refraction for opaque materials such as brick, and I'm curious about how they apply it in Unreal for opaque materials. Should I configure it with the same settings as glass, like using Translucent and fast forward shading? I haven't come across many tutorials on this…
Do newer versions of 3ds Max offer the possibility to transfer SME view tabs (so the exact layout/representation/ arrangement of the material nodes as opposed to simply merging the materials / material trees) between files? If not, are there tools for that? Couldn't find anything, and people don't seem to ask for it much,…
I thought this bug was fixed but still getting it. Im using version 1.8. When I try to load a smart material and then select custom material it loads into another material. I know this was an earlier bug but it seems to be back. Regards.
Red Storm Entertainment is seeking a Texture / Material Artist with expert knowledge of Substance Designer to join the biggest new IP in Ubisoft's history Tom Clancy's The Division! If you have strong texture art abilities and an extensive knowledge of online multiplayer gaming systems this may be your next big…
I've been working on this tool for making a tiling material from an image. Think of it like a more fully featured crazybump and a cheaper Bitmap2Material. It'd be great to get some more hands on it to see where any faults are. http://www.boundingboxsoftware.com/materialize/signup.php
Hey guys, I have some substance materials that I really like and wish I could use in 3D Coat. Since 3D Coat does not support substance materials, does anyone know of a way to extract the textures from a substance material (such as color/depth/metalness, etc) so I can re-construct them in 3D Coat? Can I do it easily if I…
Hey Plycounters! o/ Im trying to create a kind of master blend material, but on the game viewport, the material looks like it is inside some plastic vacuum bag, also have some glitter effect. Below the image, from the nodes and the material. Does anyone know why this happens? and how to fix it? Thanks all
It was a two lines script, but if you like: for theItem in Geometry do ( theItem.material = undefined ) EDIT: If you want it as a command you can associate to a shortcut or a toolbar button, evaluate following code, then go to Customize user interface and find it under Category "Material Tools". macroScript…
Hi - I'm having a problem where I can't see correct material in 'matierial viewport': Normal map is visible, but not diffuse/baseColor. Anyone can help? Running Windows 10 with AMD drivers