I just did a huge lowpoly level. To my surprice i see that Maya has created double faces all over the place ! I did a merge on all the verts in the scene wich took down the amount of vertecies to half, but somehow the faces remains. I have tried to mark all the faces and delete but then Maya deletes all faces. I have tried…
Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we…
Hello, I am trying to figure out how to build an array with faces that have a particular material assigned to it. I have found bit of info here and there, and this is what i came up with. string $matchingFaces[]; //this will be used later to select facesConvertSelectionToFaces; // just select all the faces of the…
Is there a way to get this to work so that it makes every face it is used on to be on it's own plane? If I go and apply it manually to each face, the adjacent ones get distrubed. If I select more than one face and use it, all of the selected faces become aloigned in one plane.
Hello all. I'm trying to work on a different color scheme for 3ds max and I'm having difficulty changing the color of selected faces. Whenever I try, it only changes the color of the edges of the faces and not the faces themselves. How do I get it to change both?
Hi. Umm... so I want to select faces based on the direction they are facing. You know like selecting all the faces along the Z axis etc etc etc. I've read this site and it says: Is this what I want? If not please tell how. Thank you! :3