It's been a while. My latest personal is now for your views, here and on ArtStartion. https://www.artstation.com/artwork/LR6EXw 2048tx/m, in 4k/2k maps will bump with more tech breakdowns
First post on Polycount, been a lurking for a couple of years. I'm currently trying to break into the game industry, preferably as a prop artist and move into a character artist role when I've earned my chops. I decided to start a project remaking characters from the original EverQuest franchise ("EQ Redeux", if you will),…
My first ever Handpainted Character done for Weston Reid's Stylized Character Art for Games class! I’ve never had more fun texturing!! Based off of Tooth's Wu amazing concept ~ The artstation link for more breakdowns! https://www.artstation.com/artwork/1xo5Qe
It looks great, especially for only one and a half hour's work. It's still too early to really give any useful criticism. Except that... well... it's a Blood Elf. GEE TEE EFF OH OF DA HORD U STUPID TRE HUGGARZ!11 Sorry. My Horde fanboy instincts kick in whenever someone makes mention of a Blood Elf.
Well hello there, this is the first time posting here and I'm also new to this site. I appreciate any feedback you can give :) . Kind of feeling lost at the moment, I'm about to get my degree but don't know what to do after that. I was working on 2D art for the past months but then I realized I liked working more on 3D so…
Hi there, just would like to present this recent model I've done. It's intended for a game engine with a polycount of 14k, I know it might be a bit too high though. I'm really seeking for feedback and critiques, thanks guys.:)
hey everyone here is a character i am working on rite now she is still in her early stages have been working on getting the design rite for a while now .... but i am posting for critiques and help thanks all Tw17ch %20