Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
Sharing a WIP on photogrammetry for my project. I’ll be extensively using scanned textures for my materials. This workflow is created using RealityScan, Photoshop, and Substance Painter. Still a work in progress. #EnvironmentArt #LevelArt #Photogrammetry #ScannedTextures #MaterialArt #UnrealEngine5 #UE5 #SubstancePainter…
Hello to all !Today I am starting to train on character sculpting.A wip on a character inspired by the universe of Castlevania.I really want to finish this wip that's why I'm asking you for some reviews and tips for the rest.Hope you like it! There is some render for the moment Thanks !
Hello! After playing a lot of BG3, I thought the designs and anatomy of the Githyanki were fantastic, so I wanted to do some fan art. What if Lae'zel went evil and joined cult? So here is my take on that. Here is my concept Below is the high poly Next is her dagger, scenery and other bits n pieces
Hi guys. It's been a while. This is a scene I'm putting together for fun and to try out some new things. It's all WIP and fair game for critique. So I've got some pretty specific goals I want to hit with this piece. - Finish by the end of December - Find new techniques for modeling/sculpting hard surface objects in Zbrush…