Hello, I have element i have creating in Maya 2017 and at one point i decided to take it to zbrush. But now in zbrush i see my element has norals on one side but when i look at other side i see thro the model due the fact that normals are on other side. How to make morel 2 sided?
I'm trying my hand at a UDK environment for some portfolio related stuff. I decided to base it off a construction site in New York. I decided to start by doing plastic barriers. There's my wire-frame in Blender. And then in UDK. I think it looks nice, but the interlocking joints need to be beveled at the edges as well as…
Your video link isnt working. Try uploading it to Vimeo. If I were to offer any advice to someone coding a web page. It would be to keep it simple. Whatever that means to you. Through some series of events I ended up with style sheets and 13 pages to maintain. I like my site now but it's taken a lot more work than it could…
I'm pretty sure most of us here are doing side/personal projects while they work full time at a certain studio. I was wondering if some people could share what the policy of their current job is on commercial side-projects, like iPhone games. Do most companies prohibit projects that you want to publish on the App Store…
Hi, I want ask if it possible in zbrush fix proportions of Quads. I have low poly created in Maya but have some triangles and quads with different size. Some is wider then other and when I import in to Zbrush and dividing and start sculputing, some simple circle, one side is perfect smoothed and other side is pixelated,…
I'll give some context -- Working on a mobile game, modelling some teeth for a dinosaur. We'll see the through the mouth and see the back-sides of the teeth. I'm thinking I'll use a double-sided shader, but I could also model the back-sides more simply than the front. Could anyone give me some direction on the best course…
Hey guys, Im new to making video game characters and have had a question about clothing for a while now. I'm making cloth pieces with collars and I wanted to know if for the thickness of the collar is it generally just single sided with a really good normal map or is it double sided? The shirts are to be designed to be…
Right side. Left side is the devil's work. EDIT: Wait. Now that I think of it. I guess i do work on the left side and mirror to the right side. Damn it!
Hi. I'm having a problem making cloth for a character, where both sides of the cloth must have it's own UVs. I also want to use alphatesting to make some tears at the edges of the cloth, so I can't model "thickness" since then you would be able to see into the model at the edges. With that in mind, I simply copied parts of…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…