I'll give some context -- Working on a mobile game, modelling some teeth for a dinosaur. We'll see the through the mouth and see the back-sides of the teeth. I'm thinking I'll use a double-sided shader, but I could also model the back-sides more simply than the front.
Could anyone give me some direction on the best course of action, and maybe your considerations for the decision? Thanks!
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Adding draw calls is probably more costly than a couple of hundred tris so adding material and breaking any batching that might be going on probably isn't the best idea. If you have a render programmer, ask them. if not I'd suggest you just go with geometry and LOD it sensibly.