Hey Michael, its really great to see other Ringling students posting on here and I really like your Robin Hood. I'm pretty stoked to see where you guys take the major. As for critique goes I would have to agree with vcortis, your silhouette could be much stronger, but as far as keeping it pretty "real" I think its pretty…
The image I'm referencing doesn't have much subsurface scattering, but I'm only vaguely referencing it to begin with haha. I painted in a bit of saturation along the shadows and it looks pretty good! Maybe a bit intense, but I can tweak it later. I appreciate the feedback
That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @Grubber I will work on adding that in. The majority of the stones average around 5-8k though and are…
I know it's been forever since I've posted a work in progress for a portfolio piece, but I've been a little tied down. I saw this character concept, and I was very impressed with this sci-fi version of Red Riding Hood. The back story blew me away even more, as it was a sci-fi take on the classic tale. Here is the concept…
Hi guys, I'm trying to model the junction of the hood and bumper/wing of the car, but I can't make it without the pinching. I've tried making the supporting edges loop all around but it just pinches all around, even if I smooth it out. So if any of you has any idea on how to achieve this, just let me know! Thanks! :poly121:
Hey, looks pretty good: One of the tools listed is 'Gigapixel AI' so I don't know how much of this is actually your work. I see you intend to add breakdown/process shots, so that's good. I recommend doing an image showing it tiled. Lots of photogrammetry based materials look amazing until they start repeating. You've also…