Im having trouble with getting my floating geometry to show up during the bake...Just wondering if I was missing something. I tried using the cage as well and setting it to cover my floating geos but no luck. Tried not using the cage and increasing offset as well. I think what i'm missing is the bias setting somewhere.…
Unfortunately, I do not have a second monitor. I use a cheap, dying, 20" TN screen and it feels cramped alot of the time. (doubly so in zbrush). However, my brother who I live with has a nice 22" HDTV that I can borrow. This leaves me with an incredibly aggravating problem. I can borrow this monitor and plug it in as a…
Okay, so I've started questioning my decisions while modeling and I decided to ask other folks this time around instead of pushing it to the side and ignoring the issue. Now in my head the question/answer seems so simple, but then I get worried that it's actually far more complicated because it seems so simple. Bah. So…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Hello, I got back to working with my workshop item for Templar assassin after a break of five to seix months. I started off on my item which I had tested inside the game client by exporting it using 3DSMAX 2012, skinned and textured. It worked fine and had no issues. A couple of weeks ago, I deleted the items i had already…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
Hiya, We are currently developing a small MMO set in a world where the land is torn into floating islands. As we are a small indie team and focusing at the coding atm. we decided to ask some help. If anyone is nice enought to create us couple or just one basic floating island model. so we can get some visuals started…
Hi. Is it possible to blend some textures together, and then manipulate the UV:s for it. As I get it, you can only plug Texture coordinates in to a texture2D but the results from my blends would be a float.... Is it possible to turn that float in to a texture2D somehow? Here's a screen of what I'm working on. I'm trying to…
I'm trying to import a .float image (HDR) into UDK, however, even with the TC_HighDynamicRange compression on, the file isn't importing correctly. Instead I just get a blank black image. Any suggestions or tips regarding importing correctly .float files?