Im having trouble with getting my floating geometry to show up during the bake...Just wondering if I was missing something. I tried using the cage as well and setting it to cover my floating geos but no luck. Tried not using the cage and increasing offset as well. I think what i'm missing is the bias setting somewhere.
This is my first time baking using floating geometry...I tried searching for tutorials but the only one that was relevant was the one done in blender...
Much appreciated...
Replies
@Eric. I tried disabling and enabling "Hit Only Matching Material ID...as well as assigning a default material to it.
On a side note...when I only bake the low poly box and the floating geometry it works...but when I include the high poly box with the floating geometry it doesnt work... ???
And then there's þe olde reset x-form'e button. After which you may have to check the normals again, actually, I would prolly try that first.
If you don't have backface culling enabled, you can do so by selecting the meshes, then going into object properties and checking the 'Enable backface culling' checkbox.
Worked!!!!
Really odd that flipping the normals moved the floating geometry to the other side without me moving the mesh...thanks for pointing me in the right direction Adam