The edge loops around the eyes and mouth look good, but the jaw line and rest of the face need some cleaning up. You want to limit 3 and 5 vertex poles, the ones I circled can cause issues while animating (ignore the one circled on the middle left, I got circle happy) The cheeks edge flow should be similar to what I drew.
this has come up before but i've yet to find a solid solution so i'm bumping the request. anybody know of an automated / scripted solution to extrude / inset a face with a circle of N edges ? or. chamfer a vertex to similar result ? maya specific. thanks
[quote]might be because it seems like the pro AI people lack conviction and good arguments.[/quote] Is that so? ^^ Forgive me, but i will not answer anymore. We go in circles, trapped between truth and facts. But this guy had some valid points before he got gone.