Hello. I got strange artifacts in UE4 when I import my simply model and normal map. In low poly model I've got smoothing groups. I have baked map with SP, SD, Xnormal and I got same results. I have no clue how resolve this with bake. low: high: Artifacts:
Hey guys i was wondering how to do what i wrote in the title effectively like shown in this video at 5:24+ https://vimeo.com/102076943. The only way i can do it now is via extruding the face, scaling it down, subdividing it, removing the unwanted edges and then using one of Senecas scripts to make it round. Is this a…
I think the FFD modifier is a better option, because its non-destructive and if he change the size of the circle, he can easy adjust it to the new size. And its possible to use it for something else, without having to redo some of the mesh. But of course, it does depend if the vertical and horizontal meshes are merges…
Hey guys. How's it going? Wanted to share with you our progress on the professional wrestling game we're making in Unreal 4. Things are still early and we need to help into making this look as awesome as possible so feel free to criticize us as harshly as you want. We know you're only trying to help. All textures are by…
Compare the corners of the window, circled in red, and compare the corners circled in blue. These are not symmetrical. Maybe this is what was intended, but most architecture is strictly symmetrical. Accuracy in the blockout stage is important.
Hello, I've got a 2 questions First one is about after i deleted a edge loop of my model i got like two face's that i want to connect.. see on screen. secound one is that i want to model something like on this image (how i can do it): thanks for answers and sorry if i've posted it in wrong way.
I have heard a few different thing s about the best way to model the top of a cylinder, and I just wanted to know what I should actually be using:] Keep in mind this is for mobile platforms, if that has any affect on the decision! A - I don't think anyone actually thinks that is best, it is just there for completeness. B -…
Hey folks! I was just thinking today about some of the things you can hear in game dev offices which you don't hear in other places. It got me then thinking about how much clarity we have in nomenclature of technical terms, types of texture map, types of model, different parts of workflows etc. Or how varied it can be. The…
I'm very new to substance designer and am trying to create a hedge like material http://www.plantandflowerinfo.com/images/arboricola.jpg I've reverse engineered a substance to make the leaf, but I can't for the life of me work out how to do a circular array with having some leaves larger than the other as per the reference…
in Substance Designer, Photoshop etc? Formerly it was a checkbox in Wacom drivers , then something else I already forgot what's exactly, killing pressure sensibility in Photoshop together with damn things. After some update those super annoying things are all back. Do somebody know a trick to kill it for good? Wish I…