Hello,
I've got a 2 questions
First one is about after i deleted a edge loop of my model i got like two face's that i want to connect.. see on screen.
secound one is that i want to model something like on this image (how i can do it):
thanks for answers and sorry if i've posted it in wrong way.
Replies
2> Like EQ said. I'd do it in a flat strip then use bend modifier to make a cylinder>
that way above will warp the arch parts slightly as they flair out a bit, so they aren't perfect circular curves. If that is unacceptable I'd build up to before I made the strip of the part, then array tool and bridge them up which would keep the arch part of them pristine. There is some obvious optimization I could have done there.
For the 1st question problem was that i've gotted some hidden polygon in middle of that verts. So delete and cap helped.
Anyway my two problems where solved. Thanks again.