I keep getting test and mails from a @smithbucklin.com ejobe@smithbucklin.com SIGGRAPH_2005@smithbucklin.com First two were about paper/animation acceptance. The first one was titled "Test: Participate at SIGGRAPH 2005", whilst the next was titled about "Participate at SIGGRAPH 2005". I have images turned off, but the gifs…
heres part of the script that ive been working on if anyone is interested. Essentially what its suppose to do is select the UDIM patch user specifies. For example if user say select 1001 UDIM (u1_v1) uv, it will select all the uvs within the UDIM tile boundary. Its using PolySelectconstraint as the backbone for the uv…
001: They're armed. 002: What was that? Armed? What do you mean armed? Armed with what? 001: Err, bad breath, colorful language, feather duster... what do you think they're gonna be armed with? Guns, you tit!
just quick question, if i was to make a 60 000 polygon car for example, how long should it take to model, unwrap and texture? also, what is the key role of a junior artist and what are their expectations? thanks
I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
Still struggling. Tried a few methods but it's not working as expected. Not sure what to do with the jaggy edges in the normal, usually you just add a slight blur but that has really bad results in this situation. In the example above each layer's height range is the same (0.5) and the position goes up 0.05 every blend.…
Hello. You are in a very interesting place in the sense that this model seems to have very good surface quality and clean execution, which is unusual for a first try at sculpting. So congratulations on that ! You are currently running into a common roadblock experienced by many people jumping straight into Zbrush. But your…
Havent seen a thread on this yet. Nothing in the search. Anyone else super excited about this one? International Trailer - [ame=" https://www.youtube.com/watch?v=vgr2syY_OU4"]NEW SKYFALL INTERNATIONAL TRAILER - YouTube[/ame] Theme song - [ame="https://www.youtube.com/watch?v=7HKoqNJtMTQ"]ADELE - Skyfall - YouTube[/ame]…
Materials behavior is and have always been a huge flaw in Blender IMO. In Max for example if you import an object it asks if it expected to usealredy existing material in your scene. Blender just adds 001 to both material and textures . You end up with a huge mess of materials and textures : Material.001, material.002 and…