The paint weights with Blend mod eis a life saver. I find mirror weights doesn't always work, simply because we are working at such a small scale in max. I wrote a mirror script for sing weights though, so I can fixe any weights that don't mirrored. Its jsut a copy and paste thing that also mirrors the bone name.
Its a bit annoying really. i gave up pretty quick. Its doesn't seem to place obj files at the default 0,0,0 even after a reset xform in max. Perhaps its geared more for the maya obj/fbx exporter. if you paint near edges, it bleeds and stretches like zapplink. Be nice if it had 'local' rotations like in zbrush.
yup model looks very good, but the texture looks bad. Almost everything in the texture does not play or integrate well - it makes it look so unnatural or unbelievable. Some more blendings between the different shapes and color elements might do the trick but also perhaps a better harmony of the colors and perhaps some…
Thanks! Having fun and seeing where this goes :) Now the above are my experiments with shaders directly in unreal, and these are my latest iterations. The shadows and occlusion like effects seen are basically soft thick outlines that blends with the character through post processing. Aiming for a neat and unique stylized…
I've always been fascinated by the work of Gavin Stevens, specially on his Overdose project: https://www.indiedb.com/games/overdose/images I mean, look at that. Everything is crisp, clear and blends so well together. It reminded me a lot of Hourences and his art: https://store.steampowered.com/app/35460/The_Ball/ I've also…
Been working in games as a modeller/texture artist for over 10 years and have worked on a large variety of projects check out my artstation for more images https://www.artstation.com/mikerusby99 contact m3dchar68@yahoo.com for enquiries Outplay Entertainment - Alien Creeps 2016 (ish) practice piece 2017 piggy gold miner…
Hey guys! I decided to make my own version of the Deathclaw from Fallout. His design changed a lot along the years and in my opinion FO3/New Vegas is the best overall, so he is my main reference. Here is what I've got so far: Hands and feet still need a lot of work. I'm not sure how I'll do the fine details and blend the…
Hi guy , here something I came out with last few days ago. My design is heavily inspired from Final Fantasy X the Ronso race with Bless online Pantera class , placing this beast in a world something like Witcher or Dragon Age time period. Looking forward to learn and push my limit on this character. If there's any artist…
Hi everyone! i'd like to share with you guys my latest work! It's a 3d model of the German bodybuilder Ronnie Rockel. I used Zbrush to make the model out of a sphere (God bless Dynamesh!) along with all the process until the final render (retopology, UV Mapping, polypaint, posing, lighting and BPR render passes). I used…
Hey guys, beginning my final year project for university. Please critique - I want to step up now. Not much to show, but a practical question: Should I split the shells on their hard edges and treat it as a hard surface object, at the cost of a less congruous unwrap? Or should I stitch together and deal with the horrible…