Looking for some suggestions on how I should attack this model. We are making a level in UDK that is taking place in the sky, and want to have moving clouds under the player. They don't have to be high detail, but should not look cartoony either. This is the perspective we are looking for. How would you guys go about…
Valkyrie Entertainment is looking for model/texture artists with normal map experience for work on several different projects. On-site here in Seattle is preferable but if you kick serious ass we might consider off-site. Max or Maya experience is a must, Z-brush knowledge a plus, blabla bla usual spiel goes here Only…
Hi PC working on this alleyway scene since last thursday. I've got a little bit of brushing up to do on my textures (the street light and garbage cans are the most obvious) and a little bit more modeling to do (the archway in the back of the scene). This is my last day that I'll be working on the scene and was hoping for…
polycount! Hey guys, I'm revamping an old env model from a year ago back when I didn't really know what I was doing. I'm just touching up the textures and hopefully learning how to use lightmaps. I will be adding some funky vegetation as well. This is modeled after the Beckman Institute quad at caltech, hence the…
Ok so I've added a new basement scene and a couple of quick gun props since the last time I posted here. GUNSBoth guns are still in WIP stage... I did each in about 2 days. I just want some crits for I have never modeled a gun before. So these two are my first attempts at it. BasementBuilt to look like a basement that…
Hi all, My name is Isaac, I'm a UK based Concept Artist currently available for Projects and Commissions. Feel free to get in touch via isaac.barrett@hotmail.co.uk for a quote or any enquiries, thanks for looking. Cheers, Isaac
I'm looking for some feedback on all this work. I really don't know where I'm at in terms of skill. I really want to improve so be honest. I want to work In studio for larger game companies in the future.
Hi, We need 3-4 artists that are able to recreate assets like this for use in Unreal Engine 4 We have a full month of work for each artist and are looking for remote artists, nothing in-house yet.. If you feel you are interested and up to the challenge, email me david.finlay@revisiona.com and we can get rolling!
I was wondering because the surfaces look a tad matte to me (missing microsurface details) and afaik in painter the scene is lit by a environment texture. But I don't know if this is the issue. If you find a good sample scene, you could check how it looks there and how the setup is done.
I would really like some crits to push this to the best piece it can be, I feel that I am lacking in the lighting so if anyone has any pointers to help me that would be great. i am also open to crits about anything on the project. Here is what I have so far. Everything that is grey is still block mesh.