Hi PC! This is a Camera Display and the right side has a hard corner. I need a hard corner on the left side too. But i cant add a swift loop or some cuts because the left side of the camera body gets hard. And i dont want to have roundness with hard edges. What can i do here ? It´s a box rounded up on the left and right…
Does anyone have the rules for this specific art test? I felt like doing it and wanted to know if there was a triangle limit as well as what the rules for texture sizes was. I was searching for this info and was unable to find it. The completed ones I saw ranged from 3k-6k. Also if anyone knows of anymore hard surface art…
Hey guys, im going to be buying a new t.v soon and i was just looking for some opinions. Right now i have my eye on a Sharp Aquos LC-42D62U 42" LCD HDTV. My price range is around $2000, and i want to make sure i get somthing with a good responce time, good contrast ratio and of course... great picture quality. Any input…
I am sure most of people that work or want to work in the game industry at some point had played a game that made such huge impression to make them want to be part of game industry How a game became great and how its able to leave long last effect ? Is it game design, visuals, difficulties, learning curve ,mechanics,…
My desktop test stripes picture started to show colors while should be perfectly gray. So my guess it's time to re-calibrate. I misplaced my old Color Munki somewhere so want to buy a cheap display profiler of same class. In fact never needed to calibrate anything but sRGB monitor , 2.2 gamma and 6500 k color temperature…
Almost done with the night lighting , open to sugestions and advice. For the night scene i added volumetric fog to be very subtle and barely visible. night skylight with a slight blue tint and some indoor lighting, while darkening the exterior hdri light The key difference between the day scene and night scene is the…
Sorry for not updating in a while. Ran into a problem and have been trying to find out what is wrong the last few days. First though, answers! Dtschultz: Ah, yeah, now I get what you mean. I decided not to go for that look on that shield bit (or whatever it is), and just go for a little inset border. I really wasn't sure…
I love her pants and hair. The clothes are really sharp and have nice details. I like that you made her face more full, too! This is the quality I want to personally aim for next. The only thing I'd work on is the materials on her weapons. They don't have much impact; make that metal as fancy as her clothes!
Hey man, i like the Proportions of where these guys are going. I cant say that i like the shape language all that much though, its a weird mix of primitives and organic shapes. I'd personally put a bit of focus on trying to work out what sort of shape language you want to use throughout the units of the game.
You also need leads and Directors using it correctly as well...I cant tell you how many times I've had this conversation. "What's your estimate?" "I'd say 5" "We need it tomarrow." "Then why did you ask?" "I wanted to make sure we are on the same page...I'll put you down for a 1 then."