I am sure most of people that work or want to work in the game industry at some point had played a game that made such huge impression to make them want to be part of game industry How a game became great and how its able to leave long last effect ? Is it game design, visuals, difficulties, learning curve ,mechanics, replayability, uniqueness or there is secret ingredient or there need to be just the right blend ?
I think this could be repository for great game to try during holiday season
Here are mine :
Disciple 2 [Turn based strategy] unique upgrade/evolve mechanic ,difficulty very high ,game play unfair ,AI relentless ,character and creature designs epic
Diablo 2 [RPG] game play addictive and very replayable, story very good, cinematic epic ! almost random generated dungeons , huge variety of everything
Warcraft 3 [RTS] Its the game that keep giving after 20 years its still fresh exiting and entertaining , players are still inventing new strategies pro scene is healthy growing and profitable, right now there are very good, pros and 'we cant beat this guy' players which put learning curve at sky high , story very good , unique balance between hero and units with more weight on the hero ,custom maps
Ori both games [metroidvania] Very sooth and responsive controls , beautiful graphics , cool cat creatures[only in second game], very satisfying game play , well balanced learning curve
Sword of the starts : the pit [Turn based rpg] difficulty sky high , huge variety of everything heroes items weapons traps enemies , learning curve pretty steep , game play unfair
Firewatch [walking simulator?] story engaging ,setting unique ,toy turtle ,no violence , very cool play with devs mode
Carmageddon 2 [blend] Unique in any possible way , dark humor , lots of variety , collectable everywhere ,level design epic
Unknown [shoot em up ] Old console game on panasonic ? with destructible environment , later red faction franchise had similar mechanics very unique and underused
Replies
Love this question; and love gushing about my favorites:
At the risk of just being wordy, I'll list some others without elaborating:
Maybe I'll add more as I think of them, because I'm sure I'm forgetting some very important ones.
Personally I hardly touch anything beside car racing 'sims' these days - but apart from those the last game that I have particularly fond memories of is playing Inside with my brother over an evening or two during the X-mas holidays.
Very atmospheric, fluid and intuitive controls, very well presented and in terms of length and difficulty just right for us, making us work the problem like in our teenage years instead of peeking around the 'net for hints or getting bored during grinding sessions. Very tight little experience and that end sequence was such a mindf*ck, too, quite awesome. Can't wait to see what that studio comes out with next, they seem to have all the right ideas.
The game that made me dabble in lowpoly art and fire up a game's editor first was the original Counter Strike (from the Half-Life modding days) with a helping of Unreal Tournament. I became aware of this as a possible career based on mainly those two.
C&C, (Tanks games)
StarCraft I,II (II, the upgraded gfx, still have to play zerg & toss, xforming tanks)
Vandal hearts 1 (PSX is neat)
Xenogears for a 1st play-through was fun, FFVII haven't tried upgraded version
Quake III Arena (but, playing with bots is a bit meh, i hear it is still active.)
WildStar (was amazing, now idk, tbh if i could've "downloaded" whatever i needed to get that working for today's time(offline), i would be probably playing it everyday if i could, it was that interesting to me, hit all my spots, probably not so amazing alone though but housing was fun I'd remove the limit there though.)
Nothing new really stands out, some art-styles are great but the rest doesn't have a long lasting effect for me, i watch plenty of other people playing things and nothing really stands out as "memorable" or worthy to note (for me), i think after these it became about transactions so there went the fun (...i get it products...)
Guess the list above is kind of "bland", to some and generally the same game re-meshed/dressed.
This card game was unique and i like the game play switching between "styles", Inscryption, didn't play it myself but was alright for watching, the midpoint before & somewhat after ending got weird for me, the IRL story was eh, probably could've been better, might be good for a movie if they went that route.
NaritaBoy The link to the full game play of this game was pretty interesting nice style, unique, not amazing but for what it is worth it does its self justice if you never seen or heard about it.
Edit: https://store.steampowered.com/app/368230/Kingdom_Classic/ Not to promote it but watching gameplay on this game was neat. Similar games like this and turmoil were alright for a quick game if anyone wants quick games. I tried to provide all duration of game styles, quick medium and long.