I have a rig I setup using UE4's art tools but I am getting major slowdown in viewport caused by the constraints node. Tested this using modify > evaluate nodes and turned off each node until I found the culprit. When constraints are turned off everything is fast again but obviously nothing follows anything when it's…
Hey all, I have just modified the Seams from UV isles script so it now marks edges as sharp, rather than making seams, and i thought that some people may find it useful for adding quick smoothing groups etc. :) Sharp from UV isles (current version 1.0.1) *Updated on 15th August 2011* You can get the script from HERE
Hey guys! I've been having to manually uncheck isoline display on my highpoly before export and that can get super annoying when you have a ton of little parts. I found something that appears to be the hotkey for it in the customize user interface panel but it doesn't seem to be working as intended (It doesn't seem to be…
another question :D is it possible to edit UV's inside zbrush? usually when i generate UV's with UV master, the unwrap is pretty good but the program is unable to pack the UV in to the square properly.. is it possible to edit these UV's inside zbrush? its just that I like the normals baking system in zbrush because its…
I'm aiming to create a low-poly 'quad-poly' style of level that looks something like: I love the art style but will modify it for a different genre of game. My question is what's the best way to get started!? 1) Using terrain as a "base". 2) Creating modular assets and sticking them together. 3) Creating a large plane and…
Hey guys, for some time i'm working on my new character under nimlot's guidance. Concept by Marko Djurdjevic https://www.pinterest.es/pin/548172585896088133/ . For now im starting to finish the blockout stage so feel free to drop some CC because at this point everything can be modified. Face will be different this is just…
Hello, I'm working on a level on kind of a snowy mountain, and I want to use vector based snow for stuff that would be covered in it, this I know how to do but I'm wondering if there is any practical way of doing something like that without modifying every material that would have the snow covering it, for example if there…
Hello! That's my last work. I begin to sculpt this summer but by other works I paused it until now. Maybe I will add some stuff to him but at the moment it stays like that :) Process: Modified base mesh in Maya > Sculpt in zbrush > Retopology and map baking in Topogun > Photoshop texturing > Rig, pose, render in Maya.…
i have a model that i would like the be an Unreal tounament player model. it's a biped, but it doesn't quite meet the same proportions as any of the defualt skeletons. i was wondering if i can modify one of the normal skeletons and still have it use the default animations. and if i can't do that, does anyone have any good…
So i'm exporting a model to maya from zbrush, just to get the alpha gain value in displacement maps to put it in the "vray displacement modifier" in 3dsmax with vray. But i'm getting strange results cause i dont know in which unit the alpha gain is in maya. Anyone has any idea or better workflow to get the correct…