I'm aiming to create a low-poly 'quad-poly' style of level that looks something like:
I love the art style but will modify it for a different genre of game.
My question is what's the best way to get started!?
1) Using terrain as a "base".
2) Creating modular assets and sticking them together.
3) Creating a large plane and start working?
I'm kind of lost on just how to get started.
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