I've been fiddling with this drawing of a cyberpunk character I came up with for an RPG a while back. I was happy with the results and have worked a little on it every day. The hands and clogs are yet to be worked on, and I'm not certain about the folds of her pants. Aside from the obvious unfinished bits I'm looking for…
Some of my branches are rendering almost completely black. I used production quality build. 4 res lightmaps. I've tried editing the vertex normal as per this link. http://www.polycount.com/forum/showthread.php?t=125920 But that seemed to look worse. I believe we should not have to edit custom vertex normals in UE4 due to…
Hi everybody. My name is Artem and I'm freelance 3D Artist with 3 years of experience in creating hard surface subdivision modeling, uv mapping and texturing. Now I'm in job searching. I will be glad to receive some job offers or useful information where can I find it. My portfolio link:…
It looks like you have geometry on that low poly that you aren't using to vary the silhouette to match the high poly shape, it's just a cylinder, with loops you are doing nothing with. I would just use the freeform tools in the ribbon, conform brush on the low poly to match the high poly. If you were to actually put the…
Neolith, I was wondering the same thing. What is the difference between a container and a group? Or a layer for that matter? Agree about the UI. Shortcuts please! Or at least quad menu functionality. Some of the tools do look pretty slick though. The flow loop tools look great. The much needed maya-esque interactive insert…
I'm looking for a creative partner (a professional artist) who shares some of my interests and complements my skills, for long term collaboration and potential commercial ventures in the future. Me: I'm a technical designer (one foot in programming, another in design) in video games industry. I've shipped mobile games with…
Welcome. And thanks for the complement. :) Sorry its not a "here's how to do it" solution. If we COULD utilize a for loop we'd have so many nice effects possible. (of course we'd have lots of crashy shaders along the way too.. loop constructs can be problematic) Also from the looks of things I'd go with DrAlex's method. It…
I’m looking to recreate some character models from the cancelled Mother 3 for the N64and I need someone who can make them as accurate as possible. I’ll provide as much reference material as possible and pay whatever the charge.
Looking for a 2d/3d Environment Artist to join a team of 3 other aritsts, to work on a digital Card game. I also need one other artist to do particle effects for spells and attacks. $50k budget. email bkeo1221@gmail.com
Hello, We are looking for a couple more experienced Zbrush artists to work with. Artists must have these skills: - professional level in Zbrush sculpting - familiarity with optimizing/Exporting STLs from Zbrush - familiar with 3D printing (or at least how it works) - proficiency producing water-tight models with no…