Some of my branches are rendering almost completely black.
I used production quality build. 4 res lightmaps.
I've tried editing the vertex normal as per this link. http://www.polycount.com/forum/showthread.php?t=125920
But that seemed to look worse.
I believe we should not have to edit custom vertex normals in UE4 due to the PBR system and all?
Please see examples.
Any feedback would be great!