Thanks a lot! The hightlights are what I spend most time on. On simple objects like guns, they are responsible for a big part of the realism. No wires or textures unfortunately, but another weapon. This one was the first I did for Windward Mark Interactive and I think I improved while doing the others, that's why this one…
Because most studios dont have the time to spare someone to teach someone engine, pipeline theme style and all that shiz to have them leave in a few weeks. What you do get is an insight into how a team works and that is what you should be observing mostly. How team members interact and bounce off each other (and yell at…
Finished the game in coop with Jesse. Its was all right i think. Nothing great but nothing terrible. Awesome cinematic cut scenes and great character interaction between the two player characters. Its gets a little repetitive towards the end and very unrealistic throughout the entire game. Again it was all right but not…
Hi guys. I'm working on a new personal project for my portfolio. I plan on creating a realtime interactive series of scenes based on David Lynches Lost Highway. I've started out with the female character's base mesh. It's still early stages but I was hoping some of you might be able to offer some critique or advice on what…
Hey there! SUM INTERACTIVE is looking for a freelance 2D Character Artist to help out the team on a new title. We are currently in production and are looking for someone who has experience creating animated sprites and can match an established art style. The game has not been fully announced yet but you can see a sign up…
Hi! I have a questionThe environment artist have to know how to program? For example, I am learning unreal to mount my maps there, and I had the doubt that if I have to know how to program. The environment artist is also responsible for putting the collisions to the objects in the game engine, right or not? But they also…
Hi all, I'm trying to make a kismet system that will basically allow me to create a gun that fires a dynamic physics volume that interacts with the first thing it hits. Ultimately I want the physics volume to reverse gravity and its intensity be controlled by the player (pressure or time sensitivity on the controls). I'm…
Anyone have a suggestion of some branch making diagram software that I can make a interactive flowchart of a games GUI/Menus/ System? Im thinking ones designed for websites would work well for this purpose. Sourceforge has a few listed, but rather hear from experiences of others. I guess this is less a tech art question.…
I graduated last year May 2014 and I'm planning to further my study my 3d career [specifically in game arts since I'm into gaming] in Melbourne,Australia. Has anyone went to Academy of Interactive Entertainment here? Or do you guys have any recommendation for some art school in Melb?? pls do let me know some of your…
Diana and Leona are two of my most played champs, and I love the lore for both of them (both the old lore and the current updated lore!) I wanted to work on a piece of both of these champs together as a meeting point Initial conceptual sketch: im thinking of using the duality of sun/moon and maybe even adding an eclipse…